New package: SDL_sound-1.0.3.
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@ -981,3 +981,5 @@ libxar.so.1 xar-1.5.2_1
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libqpdf.so.8 libqpdf-3.0.1_1
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libqpdf.so.8 libqpdf-3.0.1_1
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libpolkit-qt-core-1.so.1 polkit-qt-0.103.0_1
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libpolkit-qt-core-1.so.1 polkit-qt-0.103.0_1
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libpolkit-qt-agent-1.so.1 polkit-qt-0.103.0_1
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libpolkit-qt-agent-1.so.1 polkit-qt-0.103.0_1
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libmikmod.so.2 libmikmod-3.1.12_1
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libSDL_sound-1.0.so.1 SDL_sound-1.0.3_1
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1
srcpkgs/SDL_sound-devel
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srcpkgs/SDL_sound-devel
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SDL_sound
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srcpkgs/SDL_sound/SDL_sound-devel.template
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srcpkgs/SDL_sound/SDL_sound-devel.template
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# Template file for 'SDL_sound-devel'.
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#
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noarch=yes
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depends="SDL_sound>=${version}"
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short_desc="${short_desc} -- development files"
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long_desc="${long_desc}
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This package contains files for development, headers, static libs, etc."
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do_install() {
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vmove usr/include usr
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}
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srcpkgs/SDL_sound/SDL_sound.rshlibs
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srcpkgs/SDL_sound/SDL_sound.rshlibs
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libSDL-1.2.so.0
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libpthread.so.0
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libmikmod.so.2
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libvorbis.so.0
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libvorbisfile.so.3
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libFLAC.so.8
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libogg.so.0
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libspeex.so.1
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libc.so.6
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srcpkgs/SDL_sound/template
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srcpkgs/SDL_sound/template
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# Template file for 'SDL_sound'
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pkgname="SDL_sound"
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version="1.0.3"
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revision="1"
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build_style="gnu-configure"
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configure_args="--disable-static"
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makedepends="pkg-config SDL-devel libmikmod-devel libvorbis-devel libflac-devel speex-devel smpeg-devel"
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subpackages="${pkgname}-devel"
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short_desc="A library to decode several popular sound file formats, such as .WAV and .MP3"
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maintainer="Juan RP <xtraeme@gmail.com>"
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homepage="http://icculus.org/SDL_sound/"
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license="LGPL-2.1"
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distfiles="http://icculus.org/${pkgname}/downloads/${pkgname}-${version}.tar.gz"
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checksum="3999fd0bbb485289a52be14b2f68b571cb84e380cc43387eadf778f64c79e6df"
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long_desc="
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SDL_sound is a library that handles the decoding of several popular sound
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file formats, such as .WAV and .MP3. It is meant to make the programmer's
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sound playback tasks simpler. The programmer gives SDL_sound a filename, or
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feeds it data directly from one of many sources, and then reads the decoded
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waveform data back at her leisure. If resource constraints are a concern,
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SDL_sound can process sound data in programmer-specified blocks. Alternately,
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SDL_sound can decode a whole sound file and hand back a single pointer to the
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whole waveform. SDL_sound can also handle sample rate, audio format, and
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channel conversion on-the-fly and behind-the-scenes, if the programmer desires."
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