physfs: update to 2.0.2.
This commit is contained in:
parent
b840452971
commit
f468f589b7
3 changed files with 2 additions and 16 deletions
|
@ -1,11 +0,0 @@
|
|||
--- archivers/zip.c.orig 2010-03-26 12:41:29.789614960 +0100
|
||||
+++ archivers/zip.c 2010-03-26 12:42:02.340615428 +0100
|
||||
@@ -375,7 +375,7 @@ static int ZIP_fileClose(fvoid *opaque)
|
||||
static PHYSFS_sint64 zip_find_end_of_central_dir(void *in, PHYSFS_sint64 *len)
|
||||
{
|
||||
PHYSFS_uint8 buf[256];
|
||||
- PHYSFS_uint8 extra[4];
|
||||
+ PHYSFS_uint8 extra[4] = { 0, 0, 0, 0 };
|
||||
PHYSFS_sint32 i = 0;
|
||||
PHYSFS_sint64 filelen;
|
||||
PHYSFS_sint64 filepos;
|
|
@ -5,8 +5,6 @@ long_desc="${long_desc}
|
|||
|
||||
This package contains files for development, headers, static libs, etc."
|
||||
|
||||
revision=2
|
||||
|
||||
Add_dependency run glibc
|
||||
Add_dependency run readline
|
||||
Add_dependency run readline-devel
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
# Template file for 'physfs'
|
||||
pkgname=physfs
|
||||
version=2.0.1
|
||||
revision=1
|
||||
version=2.0.2
|
||||
distfiles="http://icculus.org/physfs/downloads/physfs-$version.tar.gz"
|
||||
build_style=configure
|
||||
CFLAGS="-fno-strict-aliasing"
|
||||
|
@ -9,7 +8,7 @@ configure_script="cmake"
|
|||
configure_args=". -DCMAKE_INSTALL_PREFIX=/usr"
|
||||
short_desc="Library to provide abstract access to various archives"
|
||||
maintainer="Juan RP <xtraeme@gmail.com>"
|
||||
checksum=1ee9891d9d34db4bcf78ae31f321fdb948c12e233ca04c690cae032968dbf45d
|
||||
checksum=ae296d3148228e03fd56cc9ea58af02f87dcbb1fadef125c18b709ab37f0bc09
|
||||
long_desc="
|
||||
It is intended for use in video games, and the design was somewhat inspired
|
||||
by Quake 3's file subsystem. The programmer defines a write directory on
|
||||
|
|
Loading…
Reference in a new issue