physfs: update to 2.0.2.

This commit is contained in:
Juan RP 2011-02-20 13:01:42 +01:00
parent b840452971
commit f468f589b7
3 changed files with 2 additions and 16 deletions

View file

@ -1,11 +0,0 @@
--- archivers/zip.c.orig 2010-03-26 12:41:29.789614960 +0100
+++ archivers/zip.c 2010-03-26 12:42:02.340615428 +0100
@@ -375,7 +375,7 @@ static int ZIP_fileClose(fvoid *opaque)
static PHYSFS_sint64 zip_find_end_of_central_dir(void *in, PHYSFS_sint64 *len)
{
PHYSFS_uint8 buf[256];
- PHYSFS_uint8 extra[4];
+ PHYSFS_uint8 extra[4] = { 0, 0, 0, 0 };
PHYSFS_sint32 i = 0;
PHYSFS_sint64 filelen;
PHYSFS_sint64 filepos;

View file

@ -5,8 +5,6 @@ long_desc="${long_desc}
This package contains files for development, headers, static libs, etc." This package contains files for development, headers, static libs, etc."
revision=2
Add_dependency run glibc Add_dependency run glibc
Add_dependency run readline Add_dependency run readline
Add_dependency run readline-devel Add_dependency run readline-devel

View file

@ -1,7 +1,6 @@
# Template file for 'physfs' # Template file for 'physfs'
pkgname=physfs pkgname=physfs
version=2.0.1 version=2.0.2
revision=1
distfiles="http://icculus.org/physfs/downloads/physfs-$version.tar.gz" distfiles="http://icculus.org/physfs/downloads/physfs-$version.tar.gz"
build_style=configure build_style=configure
CFLAGS="-fno-strict-aliasing" CFLAGS="-fno-strict-aliasing"
@ -9,7 +8,7 @@ configure_script="cmake"
configure_args=". -DCMAKE_INSTALL_PREFIX=/usr" configure_args=". -DCMAKE_INSTALL_PREFIX=/usr"
short_desc="Library to provide abstract access to various archives" short_desc="Library to provide abstract access to various archives"
maintainer="Juan RP <xtraeme@gmail.com>" maintainer="Juan RP <xtraeme@gmail.com>"
checksum=1ee9891d9d34db4bcf78ae31f321fdb948c12e233ca04c690cae032968dbf45d checksum=ae296d3148228e03fd56cc9ea58af02f87dcbb1fadef125c18b709ab37f0bc09
long_desc=" long_desc="
It is intended for use in video games, and the design was somewhat inspired It is intended for use in video games, and the design was somewhat inspired
by Quake 3's file subsystem. The programmer defines a write directory on by Quake 3's file subsystem. The programmer defines a write directory on