pcsx2: put data files in /usr/lib$wordsize.
This allows it to access its data files in multilib setups. Also clean up and organize the rest of the configure_args; SDL2_API was being set twice.
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1 changed files with 8 additions and 4 deletions
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@ -5,11 +5,15 @@ nopie=yes
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pkgname=pcsx2
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version=1.6.0
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revision=1
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revision=2
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build_style=cmake
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configure_args="-DGLSL_API=1 -DSDL2_API=0 -DPACKAGE_MODE=1 -DREBUILD_SHADER=1 -DXDG_STD=1
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-DPLUGIN_DIR=/usr/lib32/pcsx2 -DGAMEINDEX_DIR=/usr/share/pcsx2 -DDISABLE_ADVANCE_SIMD=1
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-DSDL2_API=TRUE"
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# store all data that pcsx2 has to access into /usr/lib, so it can be accessed
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# on multilib setups. when/if pcsx2 supports 64-bit builds, GAMEINDEX_DIR should
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# be moved to /usr/share/pcsx2
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configure_args="-DGLSL_API=1 -DSDL2_API=TRUE -DPACKAGE_MODE=1 -DREBUILD_SHADER=1
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-DXDG_STD=1 -DDISABLE_ADVANCE_SIMD=1
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-DPLUGIN_DIR=/usr/lib${XBPS_TARGET_WORDSIZE}/pcsx2
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-DGAMEINDEX_DIR=/usr/lib${XBPS_TARGET_WORDSIZE}/pcsx2"
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hostmakedepends="pkg-config sparsehash perl"
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makedepends="alsa-lib-devel SDL2-devel glu-devel glew-devel libaio-devel
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libcanberra-devel libjpeg-turbo-devel wxWidgets-devel portaudio-devel soundtouch-devel
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