Added physfs-2.0.0 build template.

--HG--
extra : convert_revision : e6f14581645fe635dc8aa5b7b476d3b51cb9902a
This commit is contained in:
Juan RP 2009-12-24 04:07:22 +01:00
parent 17b6b3535b
commit b90a9c5c1e
4 changed files with 43 additions and 0 deletions

1
srcpkgs/physfs-devel Symbolic link
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physfs

2
srcpkgs/physfs/depends Normal file
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abi_depends=">=2.0.0"
api_depends="${abi_depends}"

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# Template file for 'physfs-devel'.
#
short_desc="${sourcepkg} development files"
long_desc="${long_desc}
This package contains files for development, headers, static libs, etc."
Add_dependency run zlib-devel
Add_dependency run physfs
do_install()
{
mkdir -p ${DESTDIR}/usr/lib
mv ${SRCPKGDESTDIR}/usr/include ${DESTDIR}/usr
mv ${SRCPKGDESTDIR}/usr/lib/*.*a ${DESTDIR}/usr/lib
mv ${SRCPKGDESTDIR}/usr/lib/*.so ${DESTDIR}/usr/lib
mv ${SRCPKGDESTDIR}/usr/bin ${DESTDIR}/usr
}

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srcpkgs/physfs/template Normal file
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# Template file for 'physfs'
pkgname=physfs
version=2.0.0
distfiles="http://icculus.org/physfs/downloads/physfs-$version.tar.gz"
build_style=configure
CFLAGS="-fno-strict-aliasing"
configure_script="cmake"
configure_args=". -DCMAKE_INSTALL_PREFIX=/usr"
short_desc="Library to provide abstract access to various archives"
maintainer="Juan RP <xtraeme@gmail.com>"
checksum=cbdfaf484d26c2c5d5673aabf8a3f1e0afdcbbd0a99865ba226e9368f3c5501c
long_desc="
It is intended for use in video games, and the design was somewhat inspired
by Quake 3's file subsystem. The programmer defines a write directory on
the physical filesystem. No file writing done through the PhysicsFS API can
leave that write directory, for security."
subpackages="$pkgname-devel"
Add_dependency run glibc
Add_dependency run zlib
Add_dependency build cmake
Add_dependency build zlib-devel