physfs: update to 2.0.1.

--HG--
extra : convert_revision : 80adcf4d92de3bd8441d50c45c056eb7c40d62c9
This commit is contained in:
Juan RP 2010-03-26 12:46:20 +01:00
parent f45450e516
commit a005cdc402
3 changed files with 15 additions and 2 deletions

View file

@ -0,0 +1,11 @@
--- archivers/zip.c.orig 2010-03-26 12:41:29.789614960 +0100
+++ archivers/zip.c 2010-03-26 12:42:02.340615428 +0100
@@ -375,7 +375,7 @@ static int ZIP_fileClose(fvoid *opaque)
static PHYSFS_sint64 zip_find_end_of_central_dir(void *in, PHYSFS_sint64 *len)
{
PHYSFS_uint8 buf[256];
- PHYSFS_uint8 extra[4];
+ PHYSFS_uint8 extra[4] = { 0, 0, 0, 0 };
PHYSFS_sint32 i = 0;
PHYSFS_sint64 filelen;
PHYSFS_sint64 filepos;

View file

@ -5,6 +5,8 @@ long_desc="${long_desc}
This package contains files for development, headers, static libs, etc."
Add_dependency run glibc
Add_dependency run readline-devel
Add_dependency run zlib-devel
Add_dependency run physfs

View file

@ -1,6 +1,6 @@
# Template file for 'physfs'
pkgname=physfs
version=2.0.0
version=2.0.1
distfiles="http://icculus.org/physfs/downloads/physfs-$version.tar.gz"
build_style=configure
CFLAGS="-fno-strict-aliasing"
@ -8,7 +8,7 @@ configure_script="cmake"
configure_args=". -DCMAKE_INSTALL_PREFIX=/usr"
short_desc="Library to provide abstract access to various archives"
maintainer="Juan RP <xtraeme@gmail.com>"
checksum=cbdfaf484d26c2c5d5673aabf8a3f1e0afdcbbd0a99865ba226e9368f3c5501c
checksum=1ee9891d9d34db4bcf78ae31f321fdb948c12e233ca04c690cae032968dbf45d
long_desc="
It is intended for use in video games, and the design was somewhat inspired
by Quake 3's file subsystem. The programmer defines a write directory on