SDL: remove static libs; set -devel noarch.

This commit is contained in:
Juan RP 2012-12-09 10:32:45 +01:00
parent 21f5bfbf69
commit 5d112ced1b
2 changed files with 10 additions and 6 deletions

View file

@ -1,6 +1,7 @@
# Template file for 'SDL-devel'.
#
depends="libX11-devel libXext-devel libXrender-devel libXi-devel alsa-lib-devel SDL>=$version"
noarch=yes
depends="${sourcepkg}>=${version}"
short_desc="${short_desc} (development files)"
long_desc="${long_desc}
@ -10,6 +11,5 @@ do_install() {
vmove usr/bin usr
vmove usr/include usr
vmove usr/lib/pkgconfig usr/lib
vmove "usr/lib/*.a" usr/lib
vmove usr/share usr
}

View file

@ -1,13 +1,13 @@
# Template file for 'SDL'
pkgname=SDL
version=1.2.15
revision=2
revision=3
patch_args="-Np1"
build_style=gnu-configure
configure_args="--enable-alsa --disable-esd --disable-rpath
--enable-clock_gettime --disable-nas --disable-arts"
--enable-clock_gettime --disable-nas --disable-arts --disable-static"
subpackages="SDL-devel"
# The following run-time dependencies are dlopen(3)ed.
subpackages="$pkgname-devel"
depends="libX11 libXext libXrender libXi alsa-lib libpulseaudio"
makedepends="pkg-config nasm libXext-devel libXrender-devel libX11-devel
MesaLib-devel alsa-lib-devel pulseaudio-devel"
@ -23,3 +23,7 @@ long_desc="
via OpenGL, and 2D video framebuffer. It is used by MPEG playback software,
emulators, and many popular games, including the award winning Linux port
of Civilization: Call To Power."
post_install() {
rm -f ${DESTDIR}/usr/lib/*.a
}