SDL: remove static libs; set -devel noarch.
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2 changed files with 10 additions and 6 deletions
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@ -1,6 +1,7 @@
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# Template file for 'SDL-devel'.
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#
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depends="libX11-devel libXext-devel libXrender-devel libXi-devel alsa-lib-devel SDL>=$version"
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noarch=yes
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depends="${sourcepkg}>=${version}"
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short_desc="${short_desc} (development files)"
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long_desc="${long_desc}
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@ -10,6 +11,5 @@ do_install() {
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vmove usr/bin usr
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vmove usr/include usr
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vmove usr/lib/pkgconfig usr/lib
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vmove "usr/lib/*.a" usr/lib
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vmove usr/share usr
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}
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@ -1,16 +1,16 @@
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# Template file for 'SDL'
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pkgname=SDL
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version=1.2.15
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revision=2
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revision=3
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patch_args="-Np1"
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build_style=gnu-configure
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configure_args="--enable-alsa --disable-esd --disable-rpath
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--enable-clock_gettime --disable-nas --disable-arts"
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--enable-clock_gettime --disable-nas --disable-arts --disable-static"
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subpackages="SDL-devel"
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# The following run-time dependencies are dlopen(3)ed.
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subpackages="$pkgname-devel"
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depends="libX11 libXext libXrender libXi alsa-lib libpulseaudio"
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makedepends="pkg-config nasm libXext-devel libXrender-devel libX11-devel
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MesaLib-devel alsa-lib-devel pulseaudio-devel"
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MesaLib-devel alsa-lib-devel pulseaudio-devel"
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short_desc="Simple Directmedia Layer"
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maintainer="Juan RP <xtraeme@gmail.com>"
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homepage="http://www.libsdl.org/"
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@ -23,3 +23,7 @@ long_desc="
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via OpenGL, and 2D video framebuffer. It is used by MPEG playback software,
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emulators, and many popular games, including the award winning Linux port
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of Civilization: Call To Power."
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post_install() {
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rm -f ${DESTDIR}/usr/lib/*.a
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}
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