libGL: use libnettle for sha1 rather than libcrypto.
This should improve running steam in void somewhat.
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1 changed files with 3 additions and 3 deletions
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@ -1,13 +1,13 @@
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# Template build file for 'libGL'.
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# Template build file for 'libGL'.
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pkgname=libGL
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pkgname=libGL
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version=11.2.2
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version=11.2.2
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revision=1
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revision=2
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wrksrc="mesa-${version}"
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wrksrc="mesa-${version}"
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build_style=gnu-configure
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build_style=gnu-configure
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configure_args="--enable-shared-glapi --enable-gbm
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configure_args="--enable-shared-glapi --enable-gbm
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--enable-gles1 --enable-gles2 --enable-egl --enable-vdpau
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--enable-gles1 --enable-gles2 --enable-egl --enable-vdpau
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--enable-xvmc --enable-osmesa --enable-texture-float
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--enable-xvmc --enable-osmesa --enable-texture-float
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--with-egl-platforms=x11,drm,wayland"
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--with-egl-platforms=x11,drm,wayland --with-sha1=libnettle"
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short_desc="Graphics library similar to SGI's OpenGL"
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short_desc="Graphics library similar to SGI's OpenGL"
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maintainer="Juan RP <xtraeme@voidlinux.eu>"
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maintainer="Juan RP <xtraeme@voidlinux.eu>"
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homepage="http://www.mesa3d.org/"
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homepage="http://www.mesa3d.org/"
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@ -21,7 +21,7 @@ makedepends="
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glproto dri2proto dri3proto presentproto libXext-devel libXxf86vm-devel
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glproto dri2proto dri3proto presentproto libXext-devel libXxf86vm-devel
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eudev-libudev-devel libdrm-devel expat-devel talloc-devel libvdpau-devel libva-devel
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eudev-libudev-devel libdrm-devel expat-devel talloc-devel libvdpau-devel libva-devel
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libXdamage-devel libXvMC-devel libxshmfence-devel wayland-devel
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libXdamage-devel libXvMC-devel libxshmfence-devel wayland-devel
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elfutils-devel ncurses-devel zlib-devel libffi-devel libressl-devel"
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elfutils-devel ncurses-devel zlib-devel libffi-devel nettle-devel"
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conf_files="/etc/drirc"
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conf_files="/etc/drirc"
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# Set subpackages manually to set proper rdeps in 32bit pkgs.
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# Set subpackages manually to set proper rdeps in 32bit pkgs.
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