New package: OpenAL (3D Audio library)
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srcpkgs/libopenal-devel
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srcpkgs/libopenal-devel
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libopenal
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srcpkgs/libopenal/libopenal-devel.template
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srcpkgs/libopenal/libopenal-devel.template
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# Template file for 'libopenal-devel'.
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#
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short_desc="${short_desc} - Development files"
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long_desc="${long_desc}
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This package contains files for development, headers, static libs, etc."
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Add_dependency run glibc-devel
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Add_dependency run libopenal
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do_install()
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{
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vmove usr/include usr
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vmove usr/lib/pkgconfig usr/lib
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}
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srcpkgs/libopenal/template
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srcpkgs/libopenal/template
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# Template file for 'libopenal'
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pkgname=libopenal
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version=1.13
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build_style=cmake
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homepage="http://connect.creativelabs.com/openal/default.aspx"
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distfiles="http://kcat.strangesoft.net/openal-releases/openal-soft-$version.tar.bz2"
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short_desc="A cross-platform 3D audio library"
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maintainer="davehome <davehome@redthumb.info.tm>"
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license="LGPL-2.1"
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checksum=dc735b8b2ab21f6ec54b4262f150a7e0527ae42aa975a1965b9342df1520443c
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long_desc="
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OpenAL is a cross-platform 3D audio API appropriate for use with gaming
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applications and many other types of audio applications.
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The library models a collection of audio sources moving in a 3D space that
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are heard by a single listener somewhere in that space. The basic OpenAL
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objects are a Listener, a Source, and a Buffer. There can be a large number
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of Buffers, which contain audio data. Each buffer can be attached to one or
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more Sources, which represent points in 3D space which are emitting audio.
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There is always one Listener object (per audio context), which represents
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the position where the sources are heard -- rendering is done from the
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perspective of the Listener."
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subpackages="$pkgname-devel"
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wrksrc=openal-soft-$version
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Add_dependency run glibc
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Add_dependency build pkg-config
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Add_dependency build cmake
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Add_dependency build alsa-lib-devel
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Add_dependency build pulseaudio-devel
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Add_dependency build SDL-devel
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