physfs: update to 2.0.3.

This commit is contained in:
Juan RP 2012-10-26 06:25:43 +02:00
parent cfe9abbfbe
commit 118b4b03ec
4 changed files with 13 additions and 28 deletions

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@ -1,12 +0,0 @@
--- archivers/wad.c.orig 2011-07-20 11:19:01.409198964 +0200
+++ archivers/wad.c 2011-07-20 11:19:31.465196724 +0200
@@ -245,9 +245,6 @@ static int wad_load_entries(const char *
PHYSFS_uint32 fileCount;
PHYSFS_uint32 directoryOffset;
WADentry *entry;
- char lastDirectory[9];
-
- lastDirectory[8] = 0; /* Make sure lastDirectory stays null-terminated. */
BAIL_IF_MACRO(!wad_open(name, forWriting, &fh, &fileCount,&directoryOffset), NULL, 0);
info->entryCount = fileCount;

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@ -1,3 +0,0 @@
libphysfs.so.1
libreadline.so.6
libc.so.6

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@ -1,16 +1,13 @@
# Template file for 'physfs-devel'. # Template file for 'physfs-devel'.
# #
depends="readline-devel zlib-devel" depends="readline-devel zlib-devel physfs-${version}_${revision}"
short_desc="${sourcepkg} development files" short_desc="${sourcepkg} development files"
long_desc="${long_desc} long_desc="${long_desc}
This package contains files for development, headers, static libs, etc." This package contains files for development, headers, static libs, etc."
noarch=yes
do_install() do_install() {
{ vmove usr/include usr
mkdir -p ${DESTDIR}/usr/lib
mv ${SRCPKGDESTDIR}/usr/include ${DESTDIR}/usr
mv ${SRCPKGDESTDIR}/usr/lib/*.*a ${DESTDIR}/usr/lib
mv ${SRCPKGDESTDIR}/usr/bin ${DESTDIR}/usr
} }

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@ -1,17 +1,20 @@
# Template file for 'physfs' # Template file for 'physfs'
pkgname=physfs pkgname=physfs
version=2.0.2 version=2.0.3
distfiles="http://icculus.org/physfs/downloads/physfs-$version.tar.gz" revision=1
subpackages="$pkgname-devel"
build_style=cmake build_style=cmake
revision=2 configure_args="-DPHYSFS_BUILD_TEST=OFF -DPHYSFS_BUILD_WX_TEST=OFF
-DPHYSFS_BUILD_STATIC=OFF"
makedepends="cmake zlib-devel readline-devel" makedepends="cmake zlib-devel readline-devel"
short_desc="Library to provide abstract access to various archives" short_desc="Library to provide abstract access to various archives"
maintainer="Juan RP <xtraeme@gmail.com>" maintainer="Juan RP <xtraeme@gmail.com>"
checksum=ae296d3148228e03fd56cc9ea58af02f87dcbb1fadef125c18b709ab37f0bc09 homepage="http://icculus.org/physfs/"
license="zlib"
distfiles="http://icculus.org/physfs/downloads/physfs-$version.tar.bz2"
checksum=ca862097c0fb451f2cacd286194d071289342c107b6fe69079c079883ff66b69
long_desc=" long_desc="
It is intended for use in video games, and the design was somewhat inspired It is intended for use in video games, and the design was somewhat inspired
by Quake 3's file subsystem. The programmer defines a write directory on by Quake 3's file subsystem. The programmer defines a write directory on
the physical filesystem. No file writing done through the PhysicsFS API can the physical filesystem. No file writing done through the PhysicsFS API can
leave that write directory, for security." leave that write directory, for security."
subpackages="$pkgname-devel"