godot: fix builderror due to wrong use of CXXFLAGS
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@ -25,10 +25,15 @@ CFLAGS+=" -fPIE -fPIC"
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LDFLAGS+=" -pie"
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post_extract() {
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sed -i -e 's/"-std=c++11"/"-std=c++11"/' modules/etc/SCsub
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sed -i -e "/openssl_version =/,+4d" platform/x11/detect.py
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sed -i -e 's/#ifdef CRASH_HANDLER_ENABLED/#if defined(CRASH_HANDLER_ENABLED) \&\& defined(__GLIBC__)/' platform/x11/crash_handler_x11.cpp
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}
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pre_build() {
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export CXXFLAGS=" $CXXFLAGS "
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}
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do_install() {
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vlicense LICENSE.txt
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vinstall ${FILESDIR}/godot.desktop 644 /usr/share/applications/
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