New package: bzflag-2.4.12

Closes: #11032 [via git-merge-pr]
This commit is contained in:
Andrew Benson 2018-01-23 17:52:56 -06:00 committed by Toyam Cox
parent c08f70f7a8
commit 0d406c93dd
3 changed files with 34 additions and 0 deletions

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@ -0,0 +1,11 @@
--- src/game/NetHandler.cxx-orig 2018-01-22 12:28:31.043278572 -0600
+++ src/game/NetHandler.cxx 2018-01-22 12:28:07.889568033 -0600
@@ -135,7 +135,7 @@
uint16_t code;
while (true) {
n = recvfrom(udpSocket, buffer, MaxUDPPacketLen, 0, (struct sockaddr *) uaddr,
- &recvlen);
+ (socklen_t*)&recvlen);
if ((n < 0) || (n >= 4))
break;
}

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@ -0,0 +1,11 @@
--- src/bzfs/bzfs.cxx-orig 2018-01-22 14:58:45.381583835 -0600
+++ src/bzfs/bzfs.cxx 2018-01-22 14:58:55.584456281 -0600
@@ -1260,7 +1260,7 @@
// accept incoming connection on our well known port
struct sockaddr_in clientAddr;
AddrLen addr_len = sizeof(clientAddr);
- int fd = accept(wksSocket, (struct sockaddr*)&clientAddr, &addr_len);
+ int fd = accept(wksSocket, (struct sockaddr*)&clientAddr, (socklen_t*)&addr_len);
if (fd == -1) {
nerror("accepting on wks");
return;

12
srcpkgs/bzflag/template Normal file
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# Template file for 'bzflag'
pkgname=bzflag
version=2.4.12
revision=1
build_style=gnu-configure
makedepends="c-ares-devel zlib-devel libcurl-devel MesaLib-devel SDL2-devel"
short_desc="3D networked multi-player tank battle game"
maintainer="Andrew Benson <abenson+void@gmail.com>"
license="LGPL-2.1"
homepage="https://www.bzflag.org"
distfiles="https://download.bzflag.org/bzflag/source/$version/bzflag-${version}.tar.gz"
checksum=4af05a3c5e92c8c4fb96bb178c08daa2e33858d976e8fe96a3a77fd521dfa8e9