void-packages/srcpkgs/cogl/template

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# Template file for 'cogl'
pkgname=cogl
2011-11-02 14:15:11 +00:00
version=1.8.2
distfiles="${GNOME_SITE}/$pkgname/1.8/$pkgname-$version.tar.xz"
build_style=gnu-configure
configure_args="--enable-introspection"
revision=1
short_desc="Library for using 3D graphics hardware for rendering"
maintainer="Juan RP <xtraeme@gmail.com>"
homepage="http://www.clutter-project.org"
license="LGPL-2.1"
2011-11-02 14:15:11 +00:00
checksum=ec26fd90c4ba5643875b5f3a04b4ab14b24f0d618ba3d239d61e773c3e3ca8c7
long_desc="
cogl is a small open source library for using 3D graphics hardware for
rendering. The API departs from the flat state machine style of OpenGL and is
designed to make it easy to write orthogonal components that can render without
stepping on each others toes.
As well as aiming for a nice API, we think having a single library as opposed
to an API specification like OpenGL has a few advantages too; like being
able to paper over the inconsistencies/bugs of different OpenGL
implementations in a centralized place, not to mention the myriad of OpenGL
extensions. It also means we are in a better position to provide utility
APIs that help software developers since they only need to be implemented
once and there is no risk of inconsistency between implementations.
Having other backends, besides OpenGL, such as drm, Gallium or D3D are
options we are interested in for the future."
subpackages="$pkgname-devel"
Add_dependency build pkg-config
Add_dependency build intltool
Add_dependency build gobject-introspection
Add_dependency build libXcomposite-devel
Add_dependency build libXdamage-devel
Add_dependency build pango-devel
Add_dependency build gdk-pixbuf-devel