135 lines
4.3 KiB
Rust
135 lines
4.3 KiB
Rust
use std::{env, process::exit, time::Duration};
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use matrix_sdk::{
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config::SyncSettings,
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room::Room,
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ruma::events::room::{
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member::StrippedRoomMemberEvent,
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message::{
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MessageType, OriginalSyncRoomMessageEvent, RoomMessageEventContent,
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TextMessageEventContent,
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},
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},
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store::StateStore,
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Client,
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};
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use tokio::time::sleep;
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async fn on_room_message(event: OriginalSyncRoomMessageEvent, room: Room) {
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if let Room::Joined(room) = room {
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let msg_body = match event.content.msgtype {
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MessageType::Text(TextMessageEventContent { body, .. }) => body,
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_ => return,
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};
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if msg_body.contains("!party") {
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let content = RoomMessageEventContent::text_plain("🎉🎊🥳 let's PARTY!! 🥳🎊🎉");
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println!("sending");
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// send our message to the room we found the "!party" command in
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// the last parameter is an optional transaction id which we don't
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// care about.
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room.send(content, None).await.unwrap();
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println!("message sent");
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}
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}
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}
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async fn on_stripped_state_member(
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room_member: StrippedRoomMemberEvent,
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client: Client,
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room: Room,
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) {
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if room_member.state_key != client.user_id().await.unwrap() {
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return;
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}
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if let Room::Invited(room) = room {
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println!("Autojoining room {}", room.room_id());
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let mut delay = 2;
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while let Err(err) = room.accept_invitation().await {
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// retry autojoin due to synapse sending invites, before the
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// invited user can join for more information see
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// https://github.com/matrix-org/synapse/issues/4345
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eprintln!(
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"Failed to join room {} ({:?}), retrying in {}s",
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room.room_id(),
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err,
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delay
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);
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sleep(Duration::from_secs(delay)).await;
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delay *= 2;
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if delay > 3600 {
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eprintln!("Can't join room {} ({:?})", room.room_id(), err);
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break;
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}
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}
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println!("Successfully joined room {}", room.room_id());
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}
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}
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async fn login_and_sync(
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homeserver_url: String,
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username: String,
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password: String,
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) -> anyhow::Result<()> {
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let mut client_builder = Client::builder().homeserver_url(homeserver_url);
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// The location to save files to
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let proj_dirs = directories::ProjectDirs::from("de", "Entropia", "Matrix Rust Example Bot").unwrap();
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let state_store = StateStore::open_with_path(proj_dirs.data_dir())?;
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client_builder = client_builder.state_store(Box::new(state_store));
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let client = client_builder.build().await.unwrap();
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client
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.login(&username, &password, None, Some("command bot"))
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.await?;
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println!("logged in as {}", username);
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// An initial sync to set up state and so our bot doesn't respond to old
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// messages. If the `StateStore` finds saved state in the location given the
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// initial sync will be skipped in favor of loading state from the store
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client.sync_once(SyncSettings::default()).await.unwrap();
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// add our CommandBot to be notified of incoming messages, we do this after the
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// initial sync to avoid responding to messages before the bot was running.
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client.register_event_handler(on_room_message).await;
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client
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.register_event_handler(on_stripped_state_member)
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.await;
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// since we called `sync_once` before we entered our sync loop we must pass
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// that sync token to `sync`
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let settings = SyncSettings::default().token(client.sync_token().await.unwrap());
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// this keeps state from the server streaming in to CommandBot via the
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// EventHandler trait
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client.sync(settings).await;
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Ok(())
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}
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#[tokio::main]
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async fn main() -> anyhow::Result<()> {
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tracing_subscriber::fmt::init();
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let (homeserver_url, username, password) =
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match (env::args().nth(1), env::args().nth(2), env::args().nth(3)) {
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(Some(a), Some(b), Some(c)) => (a, b, c),
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_ => {
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eprintln!(
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"Usage: {} <homeserver_url> <username> <password>",
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env::args().next().unwrap()
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);
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exit(1)
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}
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};
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login_and_sync(homeserver_url, username, password).await?;
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Ok(())
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}
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