fix bug in parse_n
I initially wrote this for 10 elements in the octopi flashing grid puzzle, which is why I had a 10 in there, even though I did have the const N already. Here I rewrote it slightly, because with `try_into` already doing a length check, mine was redundant anyway.
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@ -42,12 +42,11 @@ pub fn parse_n<T: Debug, P: Tokens<Item = char>, const N: usize>(
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parser: &dyn Fn(&mut P) -> Option<T>,
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separator: &dyn Fn(&mut P) -> bool,
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) -> Option<[T; N]> {
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let elements: Vec<T> = tokens.sep_by(parser, separator).collect();
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if elements.len() != 10 {
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None
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} else {
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Some(elements.try_into().unwrap())
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}
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tokens
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.sep_by(parser, separator)
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.collect::<Vec<T>>()
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.try_into()
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.ok()
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}
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#[cfg(test)]
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