parse day 2 using yap as well and make more generic using traits
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@ -1,6 +1,9 @@
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use std::str::FromStr;
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use aoc_runner_derive::{aoc, aoc_generator};
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use yap::{IntoTokens, Tokens};
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use crate::parsing::parse_number;
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#[aoc_generator(day2)]
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pub fn parse_movements(input: &str) -> Vec<Movement> {
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@ -12,35 +15,37 @@ pub fn parse_movements(input: &str) -> Vec<Movement> {
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#[aoc(day2, part1)]
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pub fn part1(input: &[Movement]) -> isize {
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let mut state = NaiveState::default();
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input.iter().for_each(|movement| state.movement(movement));
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state.depth * state.horizontal_pos
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NaiveState::default().movements(input)
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}
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#[aoc(day2, part2)]
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pub fn part2(input: &[Movement]) -> isize {
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let mut state = State::default();
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input.iter().for_each(|movement| state.movement(movement));
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state.depth * state.horizontal_pos
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CorrectState::default().movements(input)
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}
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pub struct State {
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pub trait State {
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fn movement(&mut self, movement: &Movement);
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fn depth(&self) -> isize;
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fn horizontal_pos(&self) -> isize;
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fn result(&self) -> isize {
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self.depth() * self.horizontal_pos()
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}
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fn movements(&mut self, moves: &[Movement]) -> isize {
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for movement in moves {
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self.movement(&movement);
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}
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self.result()
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}
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}
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#[derive(Default)]
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pub struct CorrectState {
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horizontal_pos: isize,
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depth: isize,
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aim: isize,
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}
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impl Default for State {
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fn default() -> State {
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State {
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horizontal_pos: 0,
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depth: 0,
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aim: 0,
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}
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}
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}
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impl State {
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impl State for CorrectState {
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fn movement(&mut self, movement: &Movement) {
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match movement {
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Movement::Forward(units) => {
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@ -51,23 +56,23 @@ impl State {
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Movement::Up(units) => self.aim -= units,
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}
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}
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fn depth(&self) -> isize {
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self.depth
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}
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fn horizontal_pos(&self) -> isize {
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self.horizontal_pos
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}
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}
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#[derive(Default)]
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pub struct NaiveState {
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horizontal_pos: isize,
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depth: isize,
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}
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impl Default for NaiveState {
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fn default() -> NaiveState {
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NaiveState {
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horizontal_pos: 0,
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depth: 0,
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}
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}
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}
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impl NaiveState {
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impl State for NaiveState {
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fn movement(&mut self, movement: &Movement) {
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match movement {
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Movement::Forward(units) => self.horizontal_pos += units,
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@ -75,6 +80,14 @@ impl NaiveState {
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Movement::Up(units) => self.depth -= units,
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}
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}
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fn depth(&self) -> isize {
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self.depth
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}
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fn horizontal_pos(&self) -> isize {
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self.horizontal_pos
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}
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}
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pub enum Movement {
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@ -86,15 +99,12 @@ pub enum Movement {
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impl FromStr for Movement {
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type Err = ();
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fn from_str(s: &str) -> Result<Self, Self::Err> {
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if let Some(units) = s.strip_prefix("forward ") {
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Ok(Self::Forward(units.parse().unwrap()))
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} else if let Some(units) = s.strip_prefix("down ") {
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Ok(Self::Down(units.parse().unwrap()))
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} else if let Some(units) = s.strip_prefix("up ") {
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Ok(Self::Up(units.parse().unwrap()))
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} else {
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Err(())
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}
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let mut tokens = s.into_tokens();
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yap::one_of!(ts from &mut tokens;
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ts.tokens("forward ".chars()).then(|| parse_number(ts).map(|num| Movement::Forward(num))).flatten(),
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ts.tokens("down ".chars()).then(|| parse_number(ts).map(|num| Movement::Down(num))).flatten(),
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ts.tokens("up ".chars()).then(|| parse_number(ts).map(|num| Movement::Up(num))).flatten(),
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).ok_or(())
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}
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}
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