diff --git a/src/video_core/texture_cache/surface_params.cpp b/src/video_core/texture_cache/surface_params.cpp index a670fc1a90..340ed2ca08 100644 --- a/src/video_core/texture_cache/surface_params.cpp +++ b/src/video_core/texture_cache/surface_params.cpp @@ -269,11 +269,11 @@ std::size_t SurfaceParams::GetConvertedMipmapOffset(u32 level) const { } std::size_t SurfaceParams::GetConvertedMipmapSize(u32 level) const { - constexpr std::size_t rgb8_bpp = 4ULL; + constexpr std::size_t rgba8_bpp = 4ULL; const std::size_t width_t = GetMipWidth(level); const std::size_t height_t = GetMipHeight(level); const std::size_t depth_t = is_layered ? depth : GetMipDepth(level); - return width_t * height_t * depth_t * rgb8_bpp; + return width_t * height_t * depth_t * rgba8_bpp; } std::size_t SurfaceParams::GetLayerSize(bool as_host_size, bool uncompressed) const { diff --git a/src/video_core/texture_cache/surface_params.h b/src/video_core/texture_cache/surface_params.h index c51e174cd0..4dfb882f01 100644 --- a/src/video_core/texture_cache/surface_params.h +++ b/src/video_core/texture_cache/surface_params.h @@ -95,25 +95,21 @@ public: /// Returns the block depth of a given mipmap level. u32 GetMipBlockDepth(u32 level) const; + /// returns the best possible row/pitch alignment for the surface. u32 GetRowAlignment(u32 level) const { const u32 bpp = GetCompressionType() == SurfaceCompression::Converted ? 4 : GetBytesPerPixel(); return 1U << Common::CountTrailingZeroes32(GetMipWidth(level) * bpp); } - // Helper used for out of class size calculations - static std::size_t AlignLayered(const std::size_t out_size, const u32 block_height, - const u32 block_depth) { - return Common::AlignBits(out_size, - Tegra::Texture::GetGOBSizeShift() + block_height + block_depth); - } - /// Returns the offset in bytes in guest memory of a given mipmap level. std::size_t GetGuestMipmapLevelOffset(u32 level) const; /// Returns the offset in bytes in host memory (linear) of a given mipmap level. std::size_t GetHostMipmapLevelOffset(u32 level) const; + /// Returns the offset in bytes in host memory (linear) of a given mipmap level + // for a texture that is converted in host gpu. std::size_t GetConvertedMipmapOffset(u32 level) const; /// Returns the size in bytes in guest memory of a given mipmap level. @@ -139,40 +135,7 @@ public: return GetInnerMipmapMemorySize(level, true, false); } - static u32 ConvertWidth(u32 width, VideoCore::Surface::PixelFormat pixel_format_from, - VideoCore::Surface::PixelFormat pixel_format_to) { - const u32 bw1 = VideoCore::Surface::GetDefaultBlockWidth(pixel_format_from); - const u32 bw2 = VideoCore::Surface::GetDefaultBlockWidth(pixel_format_to); - return (width * bw2 + bw1 - 1) / bw1; - } - - static u32 ConvertHeight(u32 height, VideoCore::Surface::PixelFormat pixel_format_from, - VideoCore::Surface::PixelFormat pixel_format_to) { - const u32 bh1 = VideoCore::Surface::GetDefaultBlockHeight(pixel_format_from); - const u32 bh2 = VideoCore::Surface::GetDefaultBlockHeight(pixel_format_to); - return (height * bh2 + bh1 - 1) / bh1; - } - - // this finds the maximun possible width between 2 2D layers of different formats - static u32 IntersectWidth(const SurfaceParams& src_params, const SurfaceParams& dst_params, - const u32 src_level, const u32 dst_level) { - const u32 bw1 = src_params.GetDefaultBlockWidth(); - const u32 bw2 = dst_params.GetDefaultBlockWidth(); - const u32 t_src_width = (src_params.GetMipWidth(src_level) * bw2 + bw1 - 1) / bw1; - const u32 t_dst_width = (dst_params.GetMipWidth(dst_level) * bw1 + bw2 - 1) / bw2; - return std::min(t_src_width, t_dst_width); - } - - // this finds the maximun possible height between 2 2D layers of different formats - static u32 IntersectHeight(const SurfaceParams& src_params, const SurfaceParams& dst_params, - const u32 src_level, const u32 dst_level) { - const u32 bh1 = src_params.GetDefaultBlockHeight(); - const u32 bh2 = dst_params.GetDefaultBlockHeight(); - const u32 t_src_height = (src_params.GetMipHeight(src_level) * bh2 + bh1 - 1) / bh1; - const u32 t_dst_height = (dst_params.GetMipHeight(dst_level) * bh1 + bh2 - 1) / bh2; - return std::min(t_src_height, t_dst_height); - } - + /// Returns the max possible mipmap that the texture can have in host gpu u32 MaxPossibleMipmap() const { const u32 max_mipmap_w = Common::Log2Ceil32(width) + 1U; const u32 max_mipmap_h = Common::Log2Ceil32(height) + 1U; @@ -182,6 +145,7 @@ public: return std::max(max_mipmap, Common::Log2Ceil32(depth) + 1U); } + /// Returns if the guest surface is a compressed surface. bool IsCompressed() const { return GetDefaultBlockHeight() > 1 || GetDefaultBlockWidth() > 1; } @@ -212,16 +176,67 @@ public: pixel_format < VideoCore::Surface::PixelFormat::MaxDepthStencilFormat; } + /// Returns how the compression should be handled for this texture. Values + /// are: None(no compression), Compressed(texture is compressed), + /// Converted(texture is converted before upload/ after download), + /// Rearranged(texture is swizzled before upload/after download). SurfaceCompression GetCompressionType() const { return VideoCore::Surface::GetFormatCompressionType(pixel_format); } + /// Returns is the surface is a TextureBuffer type of surface. bool IsBuffer() const { return target == VideoCore::Surface::SurfaceTarget::TextureBuffer; } + /// Returns the debug name of the texture for use in graphic debuggers. std::string TargetName() const; + // Helper used for out of class size calculations + static std::size_t AlignLayered(const std::size_t out_size, const u32 block_height, + const u32 block_depth) { + return Common::AlignBits(out_size, + Tegra::Texture::GetGOBSizeShift() + block_height + block_depth); + } + + /// Converts a width from a type of surface into another. This helps represent the + /// equivalent value between compressed/non-compressed textures. + static u32 ConvertWidth(u32 width, VideoCore::Surface::PixelFormat pixel_format_from, + VideoCore::Surface::PixelFormat pixel_format_to) { + const u32 bw1 = VideoCore::Surface::GetDefaultBlockWidth(pixel_format_from); + const u32 bw2 = VideoCore::Surface::GetDefaultBlockWidth(pixel_format_to); + return (width * bw2 + bw1 - 1) / bw1; + } + + /// Converts a height from a type of surface into another. This helps represent the + /// equivalent value between compressed/non-compressed textures. + static u32 ConvertHeight(u32 height, VideoCore::Surface::PixelFormat pixel_format_from, + VideoCore::Surface::PixelFormat pixel_format_to) { + const u32 bh1 = VideoCore::Surface::GetDefaultBlockHeight(pixel_format_from); + const u32 bh2 = VideoCore::Surface::GetDefaultBlockHeight(pixel_format_to); + return (height * bh2 + bh1 - 1) / bh1; + } + + // Finds the maximun possible width between 2 2D layers of different formats + static u32 IntersectWidth(const SurfaceParams& src_params, const SurfaceParams& dst_params, + const u32 src_level, const u32 dst_level) { + const u32 bw1 = src_params.GetDefaultBlockWidth(); + const u32 bw2 = dst_params.GetDefaultBlockWidth(); + const u32 t_src_width = (src_params.GetMipWidth(src_level) * bw2 + bw1 - 1) / bw1; + const u32 t_dst_width = (dst_params.GetMipWidth(dst_level) * bw1 + bw2 - 1) / bw2; + return std::min(t_src_width, t_dst_width); + } + + // Finds the maximun possible height between 2 2D layers of different formats + static u32 IntersectHeight(const SurfaceParams& src_params, const SurfaceParams& dst_params, + const u32 src_level, const u32 dst_level) { + const u32 bh1 = src_params.GetDefaultBlockHeight(); + const u32 bh2 = dst_params.GetDefaultBlockHeight(); + const u32 t_src_height = (src_params.GetMipHeight(src_level) * bh2 + bh1 - 1) / bh1; + const u32 t_dst_height = (dst_params.GetMipHeight(dst_level) * bh1 + bh2 - 1) / bh2; + return std::min(t_src_height, t_dst_height); + } + bool is_tiled; bool srgb_conversion; bool is_layered;