From aaf671a309a65f120190a72af88e3b016025d348 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Fri, 10 Aug 2018 18:12:26 -0400 Subject: [PATCH] gt/game_list: Use std::array in GameListItemPath's data() function We don't need to use a heap-allocated std::vector here, given we explicitly know the bounds. --- src/yuzu/game_list_p.h | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h index 4f7e1ab377..039c7dc679 100644 --- a/src/yuzu/game_list_p.h +++ b/src/yuzu/game_list_p.h @@ -4,6 +4,7 @@ #pragma once +#include #include #include #include @@ -39,6 +40,7 @@ public: * If this class receives valid SMDH data, it will also display game icons and titles. */ class GameListItemPath : public GameListItem { + public: static const int FullPathRole = Qt::UserRole + 1; static const int TitleRole = Qt::UserRole + 2; @@ -68,17 +70,16 @@ public: std::string filename; Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename, nullptr); - QString title = data(TitleRole).toString(); - std::vector row_data{ + const std::array row_data{{ QString::fromStdString(filename), data(FileTypeRole).toString(), QString::fromStdString(fmt::format("0x{:016X}", data(ProgramIdRole).toULongLong())), data(TitleRole).toString(), - }; + }}; - auto row1 = row_data.at(UISettings::values.row_1_text_id); - auto row2 = row_data.at(UISettings::values.row_2_text_id); + const auto& row1 = row_data.at(UISettings::values.row_1_text_id); + const auto& row2 = row_data.at(UISettings::values.row_2_text_id); if (row1.isEmpty() || row1 == row2) return row2; @@ -86,9 +87,9 @@ public: return row1; return row1 + "\n " + row2; - } else { - return GameListItem::data(role); } + + return GameListItem::data(role); } };