diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp index b77503806a..ad0fc797d3 100644 --- a/src/video_core/vertex_shader.cpp +++ b/src/video_core/vertex_shader.cpp @@ -2,8 +2,7 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include - +#include #include #include @@ -53,7 +52,7 @@ struct VertexShaderState { }; // TODO: Is there a maximal size for this? - std::stack call_stack; + boost::container::static_vector call_stack; struct { u32 max_offset; // maximum program counter ever reached @@ -71,13 +70,13 @@ static void ProcessShaderCode(VertexShaderState& state) { while (true) { if (!state.call_stack.empty()) { - auto& top = state.call_stack.top(); + auto& top = state.call_stack.back(); if (state.program_counter - program_code.data() == top.final_address) { state.address_registers[2] += top.loop_increment; if (top.repeat_counter-- == 0) { state.program_counter = &program_code[top.return_address]; - state.call_stack.pop(); + state.call_stack.pop_back(); } else { state.program_counter = &program_code[top.loop_address]; } @@ -94,7 +93,8 @@ static void ProcessShaderCode(VertexShaderState& state) { static auto call = [&program_code](VertexShaderState& state, u32 offset, u32 num_instructions, u32 return_offset, u8 repeat_count, u8 loop_increment) { state.program_counter = &program_code[offset] - 1; // -1 to make sure when incrementing the PC we end up at the correct offset - state.call_stack.push({ offset + num_instructions, return_offset, repeat_count, loop_increment, offset }); + ASSERT(state.call_stack.size() < state.call_stack.capacity()); + state.call_stack.push_back({ offset + num_instructions, return_offset, repeat_count, loop_increment, offset }); }; u32 binary_offset = state.program_counter - program_code.data();