# Template file for 'physfs' pkgname=physfs version=2.0.0 distfiles="http://icculus.org/physfs/downloads/physfs-$version.tar.gz" build_style=configure CFLAGS="-fno-strict-aliasing" configure_script="cmake" configure_args=". -DCMAKE_INSTALL_PREFIX=/usr" short_desc="Library to provide abstract access to various archives" maintainer="Juan RP " checksum=cbdfaf484d26c2c5d5673aabf8a3f1e0afdcbbd0a99865ba226e9368f3c5501c long_desc=" It is intended for use in video games, and the design was somewhat inspired by Quake 3's file subsystem. The programmer defines a write directory on the physical filesystem. No file writing done through the PhysicsFS API can leave that write directory, for security." subpackages="$pkgname-devel" Add_dependency run glibc Add_dependency run zlib Add_dependency build cmake Add_dependency build zlib-devel