# Template file for 'physfs' pkgname=physfs version=2.0.2 distfiles="http://icculus.org/physfs/downloads/physfs-$version.tar.gz" build_style=cmake revision=1 short_desc="Library to provide abstract access to various archives" maintainer="Juan RP " checksum=ae296d3148228e03fd56cc9ea58af02f87dcbb1fadef125c18b709ab37f0bc09 long_desc=" It is intended for use in video games, and the design was somewhat inspired by Quake 3's file subsystem. The programmer defines a write directory on the physical filesystem. No file writing done through the PhysicsFS API can leave that write directory, for security." subpackages="$pkgname-devel" Add_dependency build cmake Add_dependency build zlib-devel Add_dependency build readline-devel