112 lines
3 KiB
Diff
112 lines
3 KiB
Diff
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This patch fixes "buffer overflow due to md_numchn - ID: 1630158"
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--- playercode/mplayer.c 2007-12-15 01:26:28.000000000 -0800
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+++ playercode/mplayer.c 2009-10-04 23:48:36.000000000 -0700
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@@ -52,6 +52,8 @@
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will wait */
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/*static*/ MODULE *pf = NULL;
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+#define NUMVOICES(mod) (md_sngchn < (mod)->numvoices ? md_sngchn : (mod)->numvoices)
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+
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#define HIGH_OCTAVE 2 /* number of above-range octaves */
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static UWORD oldperiods[OCTAVE*2]={
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@@ -248,14 +250,14 @@
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MP_VOICE *a;
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ULONG t,k,tvol,pp;
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- for (t=0;t<md_sngchn;t++)
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+ for (t=0;t<NUMVOICES(mod);t++)
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if (((mod->voice[t].main.kick==KICK_ABSENT)||
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(mod->voice[t].main.kick==KICK_ENV))&&
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Voice_Stopped_internal(t))
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return t;
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tvol=0xffffffUL;t=-1;a=mod->voice;
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- for (k=0;k<md_sngchn;k++,a++) {
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+ for (k=0;k<NUMVOICES(mod);k++,a++) {
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/* allow us to take over a nonexisting sample */
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if (!a->main.s)
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return k;
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@@ -2249,12 +2251,12 @@
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switch (dat) {
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case 0x0: /* past note cut */
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- for (t=0;t<md_sngchn;t++)
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+ for (t=0;t<NUMVOICES(mod);t++)
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if (mod->voice[t].master==a)
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mod->voice[t].main.fadevol=0;
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break;
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case 0x1: /* past note off */
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- for (t=0;t<md_sngchn;t++)
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+ for (t=0;t<NUMVOICES(mod);t++)
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if (mod->voice[t].master==a) {
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mod->voice[t].main.keyoff|=KEY_OFF;
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if ((!(mod->voice[t].venv.flg & EF_ON))||
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@@ -2263,7 +2265,7 @@
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}
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break;
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case 0x2: /* past note fade */
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- for (t=0;t<md_sngchn;t++)
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+ for (t=0;t<NUMVOICES(mod);t++)
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if (mod->voice[t].master==a)
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mod->voice[t].main.keyoff|=KEY_FADE;
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break;
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@@ -2318,7 +2320,7 @@
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SAMPLE *s;
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mod->totalchn=mod->realchn=0;
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- for (channel=0;channel<md_sngchn;channel++) {
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+ for (channel=0;channel<NUMVOICES(mod);channel++) {
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aout=&mod->voice[channel];
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i=aout->main.i;
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s=aout->main.s;
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@@ -2736,7 +2738,7 @@
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if (a->dct!=DCT_OFF) {
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int t;
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- for (t=0;t<md_sngchn;t++)
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+ for (t=0;t<NUMVOICES(mod);t++)
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if ((!Voice_Stopped_internal(t))&&
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(mod->voice[t].masterchn==channel)&&
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(a->main.sample==mod->voice[t].main.sample)) {
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@@ -2978,6 +2980,11 @@
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if (!(mod->voice=(MP_VOICE*)_mm_calloc(md_sngchn,sizeof(MP_VOICE))))
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return 1;
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+ /* mod->numvoices was used during loading to clamp md_sngchn.
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+ After loading it's used to remember how big mod->voice is.
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+ */
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+ mod->numvoices = md_sngchn;
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+
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Player_Init_internal(mod);
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return 0;
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}
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@@ -3086,7 +3093,7 @@
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pf->patbrk=0;
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pf->vbtick=pf->sngspd;
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- for (t=0;t<md_sngchn;t++) {
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+ for (t=0;t<NUMVOICES(pf);t++) {
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Voice_Stop_internal(t);
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pf->voice[t].main.i=NULL;
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pf->voice[t].main.s=NULL;
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@@ -3111,7 +3118,7 @@
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pf->patbrk=0;
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pf->vbtick=pf->sngspd;
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- for (t=0;t<md_sngchn;t++) {
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+ for (t=0;t<NUMVOICES(pf);t++) {
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Voice_Stop_internal(t);
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pf->voice[t].main.i=NULL;
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pf->voice[t].main.s=NULL;
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@@ -3138,7 +3145,7 @@
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pf->sngpos=pos;
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pf->vbtick=pf->sngspd;
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- for (t=0;t<md_sngchn;t++) {
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+ for (t=0;t<NUMVOICES(pf);t++) {
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Voice_Stop_internal(t);
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pf->voice[t].main.i=NULL;
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pf->voice[t].main.s=NULL;
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