void-packages/srcpkgs/libopenal/template

45 lines
1.5 KiB
Text
Raw Normal View History

2011-10-26 22:26:07 +00:00
# Template file for 'libopenal'
pkgname=libopenal
2012-12-08 16:22:32 +00:00
version=1.15
revision=2
2011-10-26 22:26:07 +00:00
build_style=cmake
2012-12-08 16:22:32 +00:00
wrksrc="openal-soft-${version}"
2011-10-26 22:26:07 +00:00
short_desc="A cross-platform 3D audio library"
maintainer="davehome <davehome@redthumb.info.tm>"
license="LGPL-2.1"
2012-12-08 16:22:32 +00:00
homepage="http://connect.creativelabs.com/openal/default.aspx"
distfiles="http://kcat.strangesoft.net/openal-releases/openal-soft-${version}.tar.bz2"
checksum=bf58ecaf178339e86db00403b6d5c6408c9a3dfd3a077b43ac5432c52b63702d
2011-10-26 22:26:07 +00:00
long_desc="
OpenAL is a cross-platform 3D audio API appropriate for use with gaming
applications and many other types of audio applications.
The library models a collection of audio sources moving in a 3D space that
are heard by a single listener somewhere in that space. The basic OpenAL
objects are a Listener, a Source, and a Buffer. There can be a large number
of Buffers, which contain audio data. Each buffer can be attached to one or
more Sources, which represent points in 3D space which are emitting audio.
There is always one Listener object (per audio context), which represents
the position where the sources are heard -- rendering is done from the
perspective of the Listener."
hostmakedepends="pkg-config cmake"
makedepends="alsa-lib-devel pulseaudio-devel SDL-devel ffmpeg-devel"
2011-10-26 22:26:07 +00:00
libopenal-devel_package() {
depends="${sourcepkg}>=${version}"
short_desc+=" -- development files"
pkg_install() {
vmove usr/include
vmove usr/lib/pkgconfig
}
}
libopenal_package() {
# dlopen(3)d dependencies
depends="alsa-lib libpulseaudio SDL"
pkg_install() {
vmove usr
}
}